On View February 24 - April 18, 2022
Featured Artists: Jim Campbell (San Francisco, CA); Alan Rath (d. 2022); Laurie Frick (Austin, TX); Owen McAteer (Madrid, Spain); Brian Alexander (Douglas, MI); William Pappenheimer (Brooklyn, NY)
The Reeves House Visual Arts Center is pleased to
present Coded Realities: Art + Technology, a group show featuring pioneers of
new media art, alongside emerging artists, working at the intersection of art and
technology. This is the first time the work of world-renowned artists Alan Rath
and Jim Campbell will be exhibited in Georgia.
In our increasingly digitized world, the human and the technological have
evolved into inseparable entities. The machines that we create serve as mirrors
that magnify our desires and amplify our perceptions. Through the common
language of code, the artworks in this exhibition interrogate the relationships
between humans and the digital technologies that not only share, but also
shape, our reality.
Codes are all around us. They are present in the technology we interact with on
a daily basis. They are even found within the very building blocks of humanity:
our DNA. In fact, the principles of DNA and software are nearly identical: they
both execute programmed symbolic languages, or codes, to accomplish specific
tasks. Whether referencing computer code or genetic code, the featured artists
blur the boundaries between man and machine.
As artist Alan Rath explained: “The more you study humans, the more you see
that we’re machines. The more you study machines, the more you see that they
evolve and are undergoing this trend of greater complexity, which seems to mimic an organic evolution to a state which
eventually has to be sentient.” These artworks question the solidity of separation
that we as humans perceive between ourselves and our electronics.
Well known as a pioneer in electronic, kinetic, and robotic sculpture, Alan RATH
has been building electronic sculptures infused with uncannily life-like
characteristics since the 1980s. His custom-designed robotic armatures contain
algorithmically generated sequences of mechanical movements that can evolve
on their own into an infinite progression of permutations. On display is one of Rath’s kinetic sculptures that
incorporates feathers, Positively, a fairly new feature in his work prior to his untimely death in 2020. Vibrating,
quivering, and shimmying pink ostrich feathers animate Positively, an elongated sculpture with flirtatious and
rhythmic movements that recall the sensuality of a burlesque performance. Despite the millions of lines of code
required to animate it, the sculpture appears distinctly human and full of personality, but by consciously leaving
the electronics and wiring exposed, the artist does not let us forget that we have formed a connection with a
machine. His contributions to the field of contemporary sculpture and new media have received significant
acknowledgement worldwide. His work is in such major collections as the SFMOMA, the Whitney Museum of
American Art, the Walker Art Center, the Los Angeles County Museum of Art, and the Hara Museum, Tokyo.
A pivotal figure in the use of computer technology as an artistic medium, Jim CAMPBELL probes the limits of perception
with low-resolution imagery through hand-made, LED-based sculptures that blur the line between reality and
abstraction.The ample space Campbell provides between the pixels allows the viewer to extrapolate lots of meaning from
very little information onto which they can project their own memories to fill in the gaps. The three pieces included in this
exhibition span from his earliest experiments in low-resolution LED sculptures - Running, Falling, Cut, which utilizes only
200 pixels compared to the 1-2 million pixels we are accustomed to seeing - to a piece from his most recent body of work
- Exploded Flat 1, which whittles down the image to only the most essential pixels. Like much of Campbell's work,
perception is contingent on distance and, contrary to our expectations, the closer we get to the object, the more elusive
and incoherent it becomes. Campbell’s work is part of numerous public collections such as the Metropolitan Museum of
Art; The Museum of Modern Art, NY; Smithsonian American Art Museum; The Whitney Museum of American Art; the
SFMOMA.
In Owen MCATEER’s interactive artwork that you encounter when you first enter the exhibit, you both literally and
metaphorically merge with the machine. The viewer’s likeness is captured by a 3D depth sensing camera that reproduces
their form on a flip dot matrix, a display technology created more than 50 years ago typically used on buses. As the dots
softly whirr in a synchronized soft hum to recreate your reflection, the artwork announces your presence both visually and
auditorily. Another piece by McAteer features generative digital animations that mesmerizingly morph cubes and lines into
computer-generated geometric patterns. After setting parameters through the coding of the software, the artist is no
longer in control of the outcomes - the computer becomes the artist as it autonomously generates countless unique
images that are the result of chance outcomes that are unpredictable and unable to be replicated.
Laurie FRICK uses data accrued through publicly accessible data-tracking tools to examine what we can know about
ourselves, transforming bodily statistics into brightly colored paintings and wall sculptures. Her DNA maps, time tracking
charts, and sleep analysis featured in this exhibit exemplify how her careful arrangements impose visual order on an
overwhelming array of information and transform abstract data into something tangible and comprehensible. In contrast to
the cold and sterile digital format of most data visualization, she consciously humanizes the numbers and revealed the
hand of the artist through warmer, more familiar materials like handmade paper, wood, wool, and leather. Although some
may worry about being tracked, the artist relishes the notion that soon we will collect every possible bit of data about us to
uncover the secret to understanding who we are.
Brian ALEXANDER’s work focuses on the unseen and unheard. His work in the exhibition focuses on the fragility of
memory (49 Moons), and the ways in which technology can aid or impair our experiences (Acquisition Void). His
ambivalence about the human experience as mediated through technology is persistently present in his work.
PRESS:
"Art and Technology Collide in Coded Realities," Interview on NPR's City Lights with Lois Reitzes, WABE, April 7, 2022
"World-Renowned Artists Exhibited in GA for the First Time,"Cherokee Tribune & Ledger News, February 22, 2022
PUBLIC PROGRAMMING:
Tie-in Talk: Artbeat Soundwaves: Art from Audio Files
Tie-in Talk: Artificial Intelligence in Cybersecurity with IBM expert
Creative Corner: Making Art with Data Inspired by Artist Laurie Frick
Creative Corner: VR Experience
Kids Corner: Painting with Robots
Local Artist Showcase
Library Storytime
Art on the Spot
Paint on the Patio
Jazz Night
From L to R:
Jim Campbell, Running, Falling, Cut, 2012
Owen McAteer, Flipdot Matrix, 2022